Concepts+not+to+lose

architecture of participation
 * Web 2.0
 * O'reilly

mashup
 * creating something unique
 * building on previous work
 * remix and IP
 * [|Jefferson's remix of Augustine]

collaboration
 * sharing ideas, resources, successes, failures
 * supportive exploration

SL is mostly the product of the residents
 * archtiecture of participationengaging the user audience
 * making interaction with the medium gratifying and personally relevant
 * couldn't this be appied to library service

21st century relevancy

21st century culture
 * return to the commons
 * storytelling
 * traditional cultural expression

__**Common themes from the readings**__ (may move this to the concepts I want to remember page)
 * people writing about their experiences in SL continually refer to the immersive environment
 * professional collaboration is possible on a grander scale than in RL
 * collaboration increases the pool of expertise
 * encourages innovative creativity
 * challenges 'the way we do things now'
 * extends boundaries (of learning, thinking, teaching)
 * it's fun

__**Issues**__
 * advanced technology requirements
 * steep learning curve requiring big initial time investment
 * not necessarily free
 * technology glitches with in SL that affect user experience

__**Questions**__ (to ask and answer)
 * what is it that is so appealing about collaboration (at this particular point...)
 * is SL collaboration as meaningful as RL
 * how is it similar/different

__**Unique SL qualities**__
 * no set storyline, quest or other imposed parameters
 * residents own the content they create
 * SL is mostly the product of the residents
 * architecture of participation
 * engaging the user audience
 * making interaction with the medium gratifying and personally relevant (couldn't this be applied to library service)

ahead of the curve

playful exploration

willing suspension of disbelief //**as quoted in Greenhill p 389**//

from Jarmon (quoting Helen Fox) "Are you ready to imagine knowledge differently?"

Use of SL has to be intentional and not just appended to a project for the sake of appending it

Community- think about what makes SL a place where strong communities and bonds can form facilitated through common interests and project focused do the bonds reach outside of SL and is this important? what if the communities remain parallel? Wouldn't there be some overlap just because the energy and focus it takes to create/maintain a sim would seep into RL Also people are taking RL interests and developing them in SL (developing them deeper? differently?)

community/collaboration/support for ideas/supportive environment to learn and grow

New platforms for learning- one reason why it is important for librarians (and 'formal' educators to have a presence (a representative of their porfessions actively engaged in the environment) is to be familiar with the variety of applications that are available (ie what they do, how people use them, are they trends/fads or permanent additions to the culture).

esp in the case of librarians, they need to be conversant in what their patrons are doing so that they can help when asked. so not everyone will be able to take advantage of every app nor will everyone //want// to so this is where the collaboration and professional development piece comes in.

We need to share our interests and discoveries with enthusiasm and excitement We need to be able to articulate the advantages and challenges of the new medium (application)

__SL means fresh words__
 * spontaneity
 * flexibility
 * innovation
 * collaboration
 * immersion
 * engagement
 * creativity
 * serendipity

since SL is still in the experimental phase regarding librarianship (or libraries are still experimenting with what library service can look like in the future and in VW, SL represents an opportunity for librarians to shape what is to come and evaluate its effectiveness along the way.