Cite+This

This may be redundant...

Diehl //Unintended Outcomes in SL//: p101 "residents participate in an activity system, engaging in a myriad of activities which provide structured environments that generate both intended and unintended consequences"

Abram in Bell and Trueman //VW R Libraries//: pxii "Libraries are at the beginning instead of playing catch-up"

"They are seeing the edge of the virtual earth and those of us who follow will benefit from their adventures."

pxiii "We are at a unique point in time to explore the development of VW and the potential they hold for libraries and education>" "dive in to experience these worlds with open minds and critical thinking will be better prepared to evaluate the opportunities that will emerge in the coming years."

Peters //VW Librarianship//: p5 "VW librarianship may belong to inventive, creative, energetic freelance professionals acting alone or in loose collaborative groups" RW libraries "were born and raised in the real world. ... they bring lots of organizational baggage, assumptions, structures, and constraints with them from the real world that may slow or misdirect their efforts to create and sustain a viable presence in VWs." **//(digital native/immigrant)//** p6 "We seem to be in the rough-and-tumble Wild West phase in the overall development of VWs. Some libraries may see this as reason enough to adopt a wait-and-see attitude toward veveloping a library prescence in VWs. Other libraries, perhpas, trying to learn from hard lessons about fence-sitting while the Web as a rich information environment developed without significant input from trained information professionals, argue that this is exactly the right time and the right reason for librariues to become involved in VWs."

p9 "VW librarianship forces us to think about the traditional aspects of librarianship... in untraditional ways."

Peters in Bell and Trueman p10 "SL and other MUVEs offer a glimpse of an information environment that is not primarily object oriented. The information-- its creation, transfer, and use-- can be woven into the entire virtual environment." //**(this is my idea of mashup in VW)**//

Hedreen et al //Exploring Virtual Librarianship////**:**// p182 ""SL Library offers librarians an opportunity to examine existing practices while exploring potential new paradigms beyond the restrictions and limitations that inform libraries in the real world."

p184 ..."the traditional system of disciplines is being found inadequate, and more and more interest is being focused on interdisciplinary studies- studies that draw on an assorted established disciplines and are focused around a particular topic." //**(another example of my mashup idea)**//

p185 referring to the Caledon Branch Library ..."serving a virtual community that came together in and is iteratively defining itself by means of a virtual world."

Muley //What SL Taught Me about Learning//: p792 "Learning something unfamiliar can help you understand your own learning and teaching styles. It may also make you more aware if the learning styles of others."

Greenhill //Do We Remove all the Walls?// p387 referring to the advantages of SL experimentation for libraries "flexibility of thought" "We need people with nimble, exercised minds who are able to adapt to a new environment." //**(of technology and evolving apps)**//

"The ability to assess and assimilate new tools is a transferable, valuable skill that applies beyond the PC."

..."every library should have at least one staff member whose duties include staying aware of new web tools and interfaces... who is able to give input about potential services and new directions for the library."

Parker SL: the Seventh Face of the Library? p233 "Librarians have moved from being custodians of a physical collection of books to being managers of libraries as learning and social spaces."

"What scope do these new VWs give us to rethink our strategies and roles?

p234 ..."growing interest in the potential of SL to support learning and teaching... to explore the delivery of collaborative educational experiences within these immersive environments."

Quoting Antonacci and Modaress " Games represent active, immersive learning environments where users integrate information to solve a problem. Learning in this manner incorporates discovery, analysis, interpretation, and performance..." //**(the many textures of learning)**//

p236 referring to new technologies - Web 3.0/immersive environments- "Do these developments threaten traditional library and info services or are they yet another opportunity (referring to integrating library services into education)... Do they offer librarians the potential to do anything differently..."

p239 "We need to design our virtual social space from a completely blank sheet." //**(opportunity to invent something fresh)**//

Ostrander //Talking, looking, flying, searching: information seeking behaviour in SL//: p514 Stevens in O " the immense and varied information found there is the most interesting factor for Second Life residents, along with the ability to create the information landscape themselves."

reported by study participant “I consider it another artistic medium, one that gives me the freedom to instantly create or remake, one that allows others to interact with and walk through what I’ve created.”

p515 a challenge for SL "challenge to the validity of in-world information is found in a theoretical debate about how “real” virtual worlds are." but author contends "Virtual communities are authentic, real sites where real people seek real information..."

p517 "This unique blend of interactions with people and a surrounding information environment is a powerful means of information discovery and an area where virtual worlds depart from other online tools." referring to value placed on social interaction by students in study

p520 serendipitous discovery... "Subjects described finding information by happenstance, where random occurrences generated interesting outcomes... serendipitous discovery was not as tied to social information seeking as the other three factors. [social, visual/experiential, playful] Overall, random information encounters were described as solitary events, not connected with other users." //**(true for Aubergine)**//